Hello again! I've updated my code, and added in a shuffle for the cantrips, so you don't get multiples of those, since those don't burn up slots.

5eDruidSpellSlotGenerator.pl

I should probably create a git somewhere for this, eh? Hmmmm...

From the Previous Post:

Clarjon1's D&D 5e Druid Spell Slot Generator Script!

This would also work for rolling up wizards and clerics, just need to swap out the spells, and disable the Druid specific "Circle" bits ( or leave the character level var set to 0! ). A future iteration will likely clean up how things work to reduce code reuse, using dynamic variable names...

But it works well, and the first session with spells spat out by this script was a lot of fun! Below is the output of the first playsession's spells for my level 3 druid:

Cantrips:
---------
Produce Flame
Guidance
Poison Spray
=========
Level 1 Spells:
---------------
Cure Wounds
Faerie Fire
Detect Poison and Disease
Entangle
=========
Level 2 Spells:
---------------
Circle of the Swamp: Acid Arrow
Circle of the Swamp: Darkness
Moonbeam
Moonbeam
=========
Level 3 Spells:
---------------
=========
Level 4 Spells:
---------------
=========
Level 5 Spells:
---------------
=========
Level 6 Spells:
---------------
=========
Level 7 Spells:
---------------
=========
Level 8 Spells:
---------------
=========
Level 9 Spells:
---------------

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